just updated the EA500 again. redid the black & white file used as the bumpmap source, at 4096, with brand new fine 1 and 2 pixel lines at that resolution. that being the bump/normal map source for blender that renders the normal map to the unwrapped 2048 texture file for the aircraft model. the normal map resolution is tied to the main texture resolution, so lower main texture res setting, or the compress textures in vram degredation, and the resolution of the normals will be lower. I'd like to see someone with maximum settings, extreme res, w/o vram compression, drop a screenshot pls. I can only see what it looks like in blender with the fine render. my machines cant do ppl or that high (extreme res).
new EA500 posted just now and is downloadable. have at it.
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