by AADX »
I read that. png files do contain the gamma/source creator machine info. but that goes out on the wrong end of programs trying to do things too automatically and producing inconsistent results when things are happening automatic on the program side and assuming things. I'm on Mac, my screens are color calibrated. X-Plane claims gamam 1.8,, my system is gama ~1.8. and all programs that use the files make the same appearance. as made in photoshop, as seen in blender, and as seen in x-plane.
2.5 is just too high. Even historically 2.2 was "pc gamma" so for x-plane to default to 2.5 is an artificial way for them to 'brighten it up' after so many complaints by so many that it is too dark, as a product of varied lighting solutions. Anyway. I strongly suggest that any pc user use 2.2 or 2.0. The screenshots earlier in this section by Herb and Kiofka are on pc at 2.0-2.2 and dont look so washed out. Ben's rant in his blog was that dds doesnt contain gama values. Irrelevant for me as I dont like, nor use dds files, they degrade the image quality (for clean up close textures, they're good and better suited to noisy terrain/scenery textures anyway) and dds files are larger, not smaller. So it's a loose/loose for aircraft to use dds.
try 2.0 and 2.2 and see what you see. I think 2.2 and you'll see, what I see at 1.8 X-Plane defaulting to 2.5 is .3 above standard and is where the washout is coming from.
Here’s to the crazy ones. The rebels. The troublemakers. The ones who see things differently.
While some may see them as the crazy ones, we see genius.
Because the people who are crazy enough to think they can change the world, are the ones who do.