ugh. this workflow to get all the various layers for the specular variation... is killing me. the multiplicity and repetition.
I sure hope you guys appreciate it, or even just simply notice.
/me is getting carpal tunnel just *thinking* about this workflow, let alone doing it...
well.. this new process applied to updates to
A109E
BX430
SR2X
CCM510
PIPERS970
- all PA models
where to look for the new effects. in areas where direct light can't get to. between seat cushions, footwell, etc. it should make a much more realistic effect when specularity washes across surfaces, it doesn't evenly wash across a whole surface and look horribly artificial.
PIPERS970 is geting new panel shade bakes next. A109E got new exterior normal map this update, that should be deeper, sharper (as long as your texture resolution is high enough). I am going to try an exterior specular variation (don't expect rivets and uneven skin surface stuff), more of an experiment really. Anyway, I have a contract job to focus on, ... and I'd like to get some time into xBone, xJoker, xSeawing, x3600.. etc with these same new treatments. Well.. anyway there's a lot to do, and keep going on.
I look forward to seeing some screenshots from you guys with the high end graphics and texture resolution.